Net
Force (Tom Clancy's Net Force, Book 1)
by Tom Clancy, Steve Pieczenik
Mass Market Paperback from Berkley
ISBN: 0425161722
A Net Force Explorer plays an innocent game of hide-and-seek on the
Web-and finds himself in trouble with the CIA. Now, the Explorers must
help him clear his name, before he gets booted off the Net Force Explorers
for good... |
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Night
Moves (Tom Clancy's Net Force, Book 3)
by Tom Clancy, Steve Pieczenik
Paperback from Berkley
Media Published: 2000-04-03
ISBN: 042517400X
In the year 2010, computers are the new superpowers. Those who control
them control the world. To enforce the Net Laws, Congress creates the ultimate
computer security agency within the FBI: the Net Force.
A Union Jack appearing on computer screens all over the world is just
a harbinger of the danger to come. As cyberspace is thrown into chaos,
several computer experts suffer strokes while hunting the deadly hacker
in virtual reality. One of them is the Net Force's own Jay Gridley. And
now the Net Force operatives must track down a man capable of cracking
every computer code in the world -- and pitting nation against nation.
Read by Edward Herrmann |
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Safe
House (Tom Clancy's Net Force; Young Adults, No. 10)
by Tom Clancy, Steve Pieczenik,
Diane Duane
Paperback from Berkley
ISBN: 042517431X
To save a prominent scientist and his son from a corrupt government's
agents, the Net Force Explorers embark on a terrifying virtual hunt for
their enemies--before it's too late....
10th in the exciting young adult series |
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Virtual
Vandals (Tom Clancy's Net Force; Young Adults, No. 1)
by Tom Clancy, Steve Pieczenik,
Diane Duane
Mass Market Paperback from Berkley
ISBN: 0425161730
At a holographic "old timer's" baseball game, Matt Hunter and several
other Net Force Explorers are thrilled to see Babe Ruth swing for the fences.
But when Ruth does his famous routine of pointing to the stands, four people
dressed in 30's-style outfits stand up and open fire with Tommy guns! Even
virtual bullets can kill you. Matt and his friends know that these "virtual
vandals" must be stopped. But the stadium stunt is just the beginning.
And even the teens of the Net Force might not be able to stop them next
time!. |
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See also Baseball Books for Children
Rainbow
Six
by Tom Clancy
Paperback from Berkley
Media Published: 2004-09-07
ISBN: 0425170349
Ex-Navy SEAL John Clark is the newly named head of Rainbow, an international
task force dedicated to combating terrorism. In a trial by fire, he must
stop a terrorist group of men and women so extreme that their success could
literally mean the end of life on earth as we know it.
No one would have blamed David Dukes if he had declined reading for
Tom Clancy's Rainbow Six. Not only is "Rainbow" a melting pot of
secret-agent patois, but the 700-page-plus book version runs at a rampant
pace--this despite the usual wealth of Clancy detail. But actor and audio
pro Dukes (and the editor responsible for condensing the script onto six
hours of tape) handles this daunting task admirably, applying a steady--but
not urgent--Everyman's tone and imparting a sense that we're hearing the
whole
story. Listeners may want more, but will be satiated with this abridged
rendition.
Dukes also bounces seamlessly among dialects, giving distinct but easy-to-understand
voices to Rainbow, a colorful cast of international good guys assembled
to save the world from terrorism. The group is led by a sometimes violent
but justice-minded ex-CIA agent, John Clark, who is proof that Clancy can
paint a dark protagonist as vividly as his good knight, Jack Ryan. But
Rainbow
Six is an equally bright showcase for reader Dukes, who, like Clark,
is bent on providing justice. Dukes's reading gives justice to the abridged
form. (Running time: six hours, four cassettes) --Rob McDonald |
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Tom
Clancy's Ghost Recon
by David Michaels, Tom Clancy
Paperback from Berkley
ISBN: 0425220141
The U.S. Army's Special Forces are known for their highly specialized
training and courage behind enemy lines. But there's a group that's even
more stealthy and deadly. It's comprised of the most feared operators on
the face of the earth--the soldiers of Ghost Recon. |
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The
Teeth Of The Tiger (Jack Ryan)
by Tom Clancy
Mass Market Paperback from Berkley
ISBN: 0425197409
A man named Mohammed sits in a café in Vienna, about to propose
a deal to a Colombian. Mohammed has a strong network of agents and sympathizers
throughout Europe and the Middle East, and the Colombian has an equally
strong drug network throughout America. What if they were to form an alliance,
to combine all their assets and connections? The potential for profits
would be enormous-and the potential for destruction unimaginable.
In the Brave New World of terrorism-where anybody with a spare AK-47,
a knowledge of kitchen chemistry, or simply the will to die can become
a player-the old rules no longer apply. No matter what new governmental
organizations come into being, the only truly effective ones are those
that are quick and agile, free of oversight and restrictions . . . and
outside the system.
Way outside the system.
In a nondescript office building in suburban Maryland, the firm Hendley
Associates does a profitable business in stocks, bonds, and international
currencies, but its true mission is quite different: to identify and locate
terrorist threats, and then deal with them, in whatever manner necessary.
Established with the knowledge of President John Patrick Ryan, "the Campus"
is always on the lookout for promising new talent, its recruiters scattered
throughout the armed forces and government agencies-and three men are about
to cross its radar.
The first is Dominic Caruso, a rookie FBI agent, barely a year out
of Quantico, whose decisive actions resolve a particularly brutal kidnap/murder
case. The second is Caruso's brother, Brian, a Marine captain just back
from his first combat action in Afghanistan, and already a man to watch.
And the third is their cousin . . . a young man named Jack Ryan, Jr.
Jack was raised on intrigue. As his father moved through the ranks
of the CIA and then into the White House, Jack received a life course in
the world and the way it operates from agents, statesmen, analysts, Secret
Service men, and black ops specialists such as John Clark and Ding Chavez.
He wants to put it all to work now-but when he knocks on the front door
of "the Campus," he finds that nothing has prepared him for what he is
about to encounter. For it is indeed a different world out there, and in
here . . . and it is about to become far more dangerous. |
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The
Deadliest Game (Tom Clancy's Net Force)
by Tom Clancy, Steve R. Pieczenik
Computer savvy teens, a war game gone awry, and good old-fashioned
intrigue are the elements of The Deadliest Game, a high-octane episode
in Tom Clancy's wildly popular teen series Net Force. Clancy and co-author
Steve Pieczenik envision a futuristic society where people enliven their
dull lives with intense virtual experiences. One of the most favored of
these virtual realities is a medieval war game called Sarxos. Players leave
their physical bodies at home while an implant in their head carries them
through their computer to the virtual Dominion of Sarxos, a land where
they may be anyone-- from a reigning warlord to a practicing hedge-wizard.
But when players who are winning too many battles in Sarxos start getting
stalked and attacked in the real world, it becomes clear that one player
has begun taking the game far too seriously.
Enter teen cyber-sleuths Meg and Leif, experienced Sarxos players. As
members of the Net Force Explorers, a teen auxiliary of the cyber-crime-stopping
Net Force, Meg and Leif start questioning characters in the alternate reality.
Even when their boss instructs them to stop, they stay hot on the trail
of the online Sarxian player who is "bouncing" any threatening opponent
out of the game. But time is running out in the search for the online criminal,
and Meg and Leif may find themselves the next bouncees!
In Net Force, Tom Clancy has created a cyber-thrilling series that will
transition into the next millennium with ease. The breathless action and
abrupt plot transitions between the real world and virtual reality will
fascinate teen computer fiends and young video gamers alike. (Ages 13 and
older) --Jennifer Hubert - Amazon.com
Net
Force
Tom
Clancy's Net Force : One Is the Loneliest Number (Net-Center Series)
The
Ultimate Escape (Tom Clancy's Net Force)
Tom
Clancy's Net Force : Cybernation (Tom Clancy's Net Force, 6)
by Steve Perry, et al
(Paperback)
Tom
Clancy's Net Force : Runaways
by Diane Duane, et al
(Paperback)