C++
for Game Programmers (Game Development Series)
by Noel Llopis
Book Description:
C++ is the primary language used in game development; however, game
programming has a unique set of challenges, which general application development
techniques and recommendations don’t apply to. Written to address this
issue, C++ for Game Programmers provides practical suggestions for what
C++ features to use in game development and why. Many of the misconceptions
of C++ are clarified, and programmers learn the most effective methods
for using the language to create games.
This is primarily a book about ideas and concepts: it is not just a
source of C++ code to use in your game project. Instead, C++ for Game Programmers
covers how things work from a game-development perspective, and provides
practical rules to follow. It points out the most effective C++ practices
and steers developers away from the potentially dangerous ones. It describes
common C++ techniques to solve specific problems faced by most developers,
and focuses on techniques that have been proven in real games. Additionally,
specific new technologies such as STL are covered in detail, along with
the challenges specific to different platforms such as PCs or game consoles.
The techniques presented apply to all aspects of game programming, including
graphics, physics, and AI. C++ for Game Programmers is the perfect resource
for game programmers looking to perfect their C++ skills, and experienced
programmers interested in entering the game industry. Graphics, embedded
systems, and real-time systems programmers facing the same challenges as
game programmers will also benefit from the ideas and techniques covered.
Paperback from Charles River Media
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